"The results show an overall significant medium effect size in favour of gamification over learning without gamification."
Bai, Shurui & Hew, Khe & Huang, Biyun. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review.
In 'Gamify Your Project' we assist existing project assignments by converting elements of them into incentivised challenges using our BrightBirds App to inform and engage students.
We add game mechanics such as deadlines, team rankings, badges, and rewards developing a competitive but fun digital learning experience.
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